Spirefall: Ghost Code
For fifteen years, I've carried a vision for Spirefall—a cyberpunk story I desperately wanted to tell. But the technology just wasn't there. I'd attempt pieces, fragments of what I imagined, but they never quite connected. The gap between my vision and what I could actually create felt insurmountable.
Then AI changed that. In the last couple of years, as these tools have matured, they've opened doors I never thought I'd walk through. Suddenly I could rapidly prototype visuals, explore animation styles, and tackle the music and soundscapes that had lived only in my head for years. Music especially—something I've always wanted to craft but could never quite bring to life on my own.
This article, this song, this animation: it's the culmination of that long wait. After fifteen years of dreaming, I finally have the tools to build the world I've been imagining.